Compression and visual quality evaluation
Guillaume Lavoué
Rendering, Global illumination
Cyril Soler
Material Acquisition, Interactive Rendering
Mahdi Mohammad Bagher
Mechanism Design and Robotics
Guochao Bai
Physically based rendering
Laurent Belcour
Jean Hergel
Vector Representation and Rendering
Guofu Xie
Vincent Aymong
Physically-based Character Animation
Philippe Beaudoin
Visualization Techniques for Software Engineering
Omar Benomar
Geometric Modeling
Malika Zidani Boumedien
Hierarchical Representations for Realistic Image Synthesis
Normand Brière
Fluid Simulation
Mathias Brousset
Global Illumination
Chakravarty Chaitanya
Real-time Rendering and Filtering
Jonathan Dupuy
Geometry and Texturing
François Duranleau
Graphical Modeling
Richard Egli
Procedural Modeling
Arnaud Emilien
Realistic Rendering
Luis Gamboa
Procedural Modeling and Visibility Representations
Dorian Gomez
Real-Time Rendering
Jean-Philippe Guertin
Geometric Modeling
Di Jiang
Visualization for Software Engineering
Guillaume Langelier
Procedural Modeling
Luc Leblanc
Fluid Simulation
Olivier Mercier
Realistic Rendering
Romain Pacanowski
Geometry and Animation
Gilles-Philippe Paillé
Realistic Rendering
Eric Paquette
Global Illumination
Yangyang Zhao
Realistic Rendering and Interactive Techniques
Mustafa Cihan Özer
Geometric and Solid Modelling
Sonia Abdoli
Non-photorealistic Rendering
Benoît Alain
Fluid Simulation
Cynthia Beauchemin
Relighting and Rendering
Nicolas Bergeron
Relighting and Rendering
Martin Blais
Real-Time Rendering
Eric Blanchard
Non-photorealistic Rendering
Simon Bouvier-Zappa
Non-photorealistic Rendering
Martin Côté
Non-photorealistic Rendering
Jianghao Chang
Fluid Simulation and Animation
Simon Clavet
Procedural level of detail
Melino Conte
Perception and Graphics
Marie-Elise Cordeau
BRDF Creation and Sub-surface Modeling
Marc-Antoine Desjardins
Visualization for Software Engineering
Karim Dhambri
Sampling
Charles Donohue
Realistic Rendering and Monte Carlo Techniques
Adrien Dubouchet
Real-time Rendering
Jean-François Dufort
Light Transport
Emric Epstein
Physical Simulation and Animation
Sammy Fatnassi
Fluid Simulation
Patrick Fournier
Computer Vision and Scene Reconstruction
Marie-Claude Frasson
Geometry, Texturing and Rendering
Mathieu Gauthier
Interactive Rendering
Aude Giraud
Hierarchical Modeling
Martin Granger-Piché
Visualization for Software Engineering
Hassen Grati
Real-Time Rendering
Jean-Philippe Guertin
Texturing for Software Engineering
Salima Hassaine
Geometry and Animation
Jocelyn Houle
Shadow Mapping
Yi-Jen Huang
Snow Simulation
Alexandre Jubert
Facial Animation
Cyriaque Kouadio
Computational Geometry
Étienne Léger
Color Correction
Christiane Landry
Visualization for Software Engineering
Guillaume Langelier
Physical Simulation and Animation
Michelle Laprade
Texture Synthesis
Laurent Lefebvre
Real-time realistic rendering
David Quiroz Marin
Subsurface Scattering
David Milaenen
Texture Extraction
Mathieu Ouimet
Interactive Animation
Eric Plante
Real-Time Rendering
Joël Polard-Perron
Volumetric Textures
Karim Ratib
Monte Carlo Integration and Rendering
Fabrice Rouselle
Texturing and Geometry
Yann Rousseau
Lighting and Rendering
Frédérik Rozon
Solid Modeling
Peihui Shao
Physical Simulation and Animation
Yannick Simard
Shadows and Rendering
Jean-François St-Amour
Physically Based Rendering
Nicolas Vibert
Subdivision Surfaces
Zhe Wu
Rendering and Simulation
Mohamed Yessine Yengui
Global Illumination
Yangyang Zhao
Texture filtering
Vincent Aymong
Real-Time Fluid Simulation
Antonin Bernardin
Geometric Modeling
Malika Zidani Boumedien
Real-time Rendering and Filtering
Eric Heitz
3D Printed Ceramics and Additive Manufacturing
Kevin Hinz
Data-mining for Rendering
Sina Honari
Realistic Image Synthesis
Simon Premoze
Animation and User Interfaces
Nicolas Rous
Rendering
Arnaud Schoentgen
Takuto Takahashi
Gigavoxels
Antoine Webanck